Its been way too long since a blog post.
First and foremost we want to say thank you, to all the people who came by our booth at both GDC and SXSW. It was a super exciting experience for us to hear so much genuine excitement around graFighters.
Hearing things like “you guys have the best game on the floor” and “But Mom! I wanna do it again!” made our day. It felt great when people would spend a majority of their day at our booth asking us questions and perfecting their character, even when alienware had an amazing million dollar booth right next to us. You guys rock.
Over the course of the conferences we recieved hundreds of characters, from 5 year olds to 50 year olds at all different ability levels. We will be sure to do a post that highlights some of our favorites with some honors and awards in a few days once we have time to digest them all.
We are aware that the current version of graFighters has its flaws and we have been listening to your feedback, so by March 31st (give or take a week), we will be launching a brand new version of graFighters. This means new game mechanics, and a game thats easier to get into and more just plain more fun. This also means a new fully functional iPhone app with Android following closely after. We will be doing more blog posts in the future with much more detail on our overall development, our migration to unity3D, game mechanics, and the mobile apps. But in the meantime we just wanted to say thank you to everyone who continues to inspire us everyday to make grafighters more and more awesome.





