- Sometimes we design things and post pictures of them on the internet for all to see. This is one of those times. http://t.co/wVB7vYYV about 1 week ago from TweetDeck
- Sometimes you just gotta prototype in board game pieces http://t.co/9Fpv0Ho9 about 1 week ago from Twitter for Android
- Fight number 100,000 on graFighters, complete with a headless horseman impostor. http://t.co/IL019MvB about 1 week ago from Tweet Button
- @StefanGFX Yes sir, whatever you want, graphics, drawings etc. about 1 week ago from TweetDeckin reply to StefanGFX
- Player based story? ERROR: Players are not development. Does not compute! about 11 months ago from TweetDeck
-
Author Archives: Jen
Research for Wham
…not that really sweet 80s band, this is about the sweat, pain, and blood put into the sounds effects.

First thing I did was buy 8 different batman comics, ranging from old to slightly new. I wanted power to be a slightly stereotypical and out of a comic. Mostly thinking if someone got punched in the face super hard.
Toughness was probably my favorite to work on. Say any of these sounds out loud and I start to laugh. Inspired by Gertrude, an old big tough character, and pillow fights.
Speed was inspired by bullets and lightning. I feel speed is about that fast lead into you getting a beat down and not even knowing it til you wake up in the hospital.
Damage was interesting because it wasn’t about contact or the playing laying down the moves, it’s about the one who’s getting stabbed. It’s the noises one makes when he or she gets a bunch of puncture wounds.
Intelligence was the hardest one. I was distracted by the other sounds, that I originally came up with a zzzrt kind of sound, based of lazers and ‘technology.’ But these are much better and not surround by weird stars.
All colors are drawn from the badges. Sound effects are always a fun thing to work on, granted you seem crazy to everyone else when you’re whispering strange noises over and over again….
Posted in Development Progress | Tagged boom, fight effects, pow, wake me up before you go go | Leave a commentIt’s the wild wild west-
-but not that cool movie with Will Smith. We’ve got something just as good, I swear. Even though Will Smith’s and Coolio’s combined powers are most likely over 9000.
Here’s some cool background animations for the level in development! ENJOY.
It’s Christmas all over again!
but only in the first part of this post:
And now for the not-so-much Christmas part, but still pretty cool.
How we go about illustrating a level:
Step 1: As tacky as it is, everything started with a blank page. I measured a half to two inch borders. They made it look nice c:
Step 2: I got my acrylic paints, and busted out my raw sienna. Dropped a wash- BAM. Once that dried, I added a wash of blues, greens, and browns.
Step 3: I outlined each building with a .01 pen. Then I take some indian ink and outline the whole city. I repeated this process with tiny neon signs to be scattered. They’re left blank so they’ll be easier to mess around and combined to make even more!
Step 4: Matt’s in charge of making the bridge look spiffy. The painting process was similar, except for more red was involved. And exacto knives. Which were safely handled by Matt. He cut only a few (paper) faces up and playing mr. potato with his drawing.
Step 5: We then popped everything into this nice little program, Photoshop, and played with it until it gave off a good vibe.






















